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Pope reported that by 2016, more than 1.8 million copies of the title had been sold. The game was recognized with various awards and nominations from the Independent Games Festival, Game Developers Choice Awards, and BAFTA Video Games Awards, and was named by Wired and The New Yorker as one of the top games of 2013. Papers, Please was positively received on its release, and it has come to be seen as an example of an empathy game and a demonstration of video games as an art form.
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Pope publicly shared details of the game's development from its onset, leading to high interest in the title and encouraging him to put more effort into it though he initially planned to only spend a few weeks, Pope ended up spending about nine months on the game. He was able to build on principles and concepts from some of his earlier games, including his The Republia Times from which he also borrowed the setting of Arstotzka. He coupled this with a narrative inspired by spy thriller films, having the immigration officer be one to challenge spies trying to move in or out of countries with fake travel documents. Pope came upon the idea of passport-checking as a gameplay mechanic after witnessing the behavior of immigration officers through his own international travels. In addition to a story mode which follows several scripted events that occur within Arstotzka, the game includes an endless mode that challenges the player to process as many immigrants as possible. The game deals with the issues of keeping up with immigration policy in an ever-changing political environment. In some cases, the player will be presented with moral decisions, such as approving entry of a pleading spouse of a citizen despite the lack of proper paperwork, knowing this will affect their salary. The player is rewarded in their daily salary for how many people they have processed correctly in that day, while also being fined for making mistakes the salary is used to help provide shelter, food and heat for the player's in-game family. As the immigration officer, the player must review each immigrant and return citizen's passports and other supporting paperwork against an ever-growing list of rules using a number of tools and guides, allowing in only those with the proper paperwork while rejecting those without all proper forms, and at times detaining those with falsified information. The game takes place at a migration checkpoint in Grestin, a border city split between Arstotzka and the neighboring country of Kolechia, and a fictional parallel of the Cold War-era division between East and West Berlin. In Papers, Please, the player take on the role of a border-crossing immigration officer in the fictional dystopian Eastern Bloc-like country of Arstotzka, which has been and continues to be at political hostilities with its neighboring countries. A port for the PlayStation Vita was announced in August 2014, and was then released on December 12, 2017.
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The game was released on Augfor Microsoft Windows and OS X, for Linux on Februand for iOS on December 12, 2014.
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Over time, the gameplay becomes more difficult, since the government every day dictates new rules to us, which do not always complicate the game, and people passing by raise suspicions of weight, gender, face, and other documents, such as a work permit, entry permit, storage permit smuggling.Papers, Please is a puzzle simulation video game created by indie game developer Lucas Pope, developed and published through his production company, 3909 LLC. At the end of the day, he decides to spend them, bringing them home, paying for food, alcohol or other needs. For each correctly placed seal, the player receives 5 units of game currency. As soon as spies, counter-gangsters and drug dealers appear among the people passing through you, the level of the game rises.
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The immigration service is responsible for checking the documents of not only the residents of Arstotzka who decided to leave the country, but also checking the passports of the neighboring country - Kolechia, which recently ended the war with our state, returning part of the territories.Īt first, we can simply put in the documents - "refused" or "accepted". He is given an eighth grade apartment, where he moves with his wife, and after that workdays eat him up. His task will be to check documents and stamps.
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Plot Papers, Please - puzzles with an unusual approach and graphics, as well as the beginning of the simulator - demonstrates the events with the fact that the main character wins the profession of a customs officer at a checkpoint in the lottery. The fictional country of Arstotzk is a small world of the protagonist of the game, where he will check documents at customs every day.
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